The First Episode

CYLOSSIS & THE 5 BATTERIES
The starting tale of the saga had a handful of Heroes (Gearjack, Pillage, Datsu, Fark & Topjoke) investigating into the recent theft of a Artefact held in the Toad Town Museum, the artefact being one of the five pure DarkVoid Batteries. It was later found in the clutches of Darkjoke in Rundown Ruins, who Speaks up off 4 other Batteries before fleeing, alerting the heroes of his intent and another enemy Firesque. The heroes cross the lands, fighting off multiple bosses and corrupted foes each time ending up with Darkjoke being one step ahead of them. Pillage featuring as their mute guide takes them to each battery. Finishing off with Darkjoke awaking the Titan crusher, mountain mover, living city Cylossis. Where he crushes down Rumbledown town (later rebranded as Rumbledock town), Coconut isle's volcano. And two fiends fighting over (Darkjoke & Firesque) in an attempt to control the rampant Robot that intends to destroy Strainend. Luckily enough in a previous event each character had collected one of the Seven chaos emeralds, handing them to Fark who transforms into Super Fark, destroying both the robot, some of the Island and himself in the process, ending the short yet terrifying rain of Cylossis.

MASTER SYSTEM & THE 5 BATTERIES
The sequel starts with a strange frequency broadcasting across Strainend, messing up TV's, Radio's and Mobile devices. Later being discovered to being Morse code for SOS, using science a team of heroes heads towards DarkVoid mines, once arriving its as dead and dangerous as usual with the exception of Tire tracks leading into a large cave with knocked down support pillars and dead DarkVoid critters. Inside was a partially destroyed and recently escaped Master System (A once powerful Machine under service to UNO.co before escaping and gaining its own Malicious AI) who beckoned the heroes to bring him the Batteries, promising them that he can destroy them and rid the cursed batteries from the land, bringing peace and order to all. On their way out to go obtain the batteries they get halted by Druid Knight. Who unaware of Master system's presence warns them before stomping off to find out what was disturbing the Darkvoid critters. Some searching throughout the lands (with directions from Master system) and a couple fights with enemies such as Villains (Robots, Pillage's brother Sickle & etc.) they obtain the batteries and return them to Master system, telling them he will sacrifice himself for them. Seemingly destroyed in a bright glowing ball the team relaxes, walking off before realising the Orb hasn't shrunk or vanished but enlarged. Enlarging to a large scale (nowhere near as big as Cylossis however) Master system reveals his true intentions and new identity Master Betrayal, where he'd have to fight off multiple heroes pecking away at them as if they were nothing even with Druid's help. Only being defeated once they aimed for the batteries around his body, causing him to drain himself and collapse defeated. Getting him carried away by the recently formed ADDS (Anti-Damage & Danger Society), for military testing.

THE ANCIENT CITY & ANCIENT ARTILLARY
The finale to the Ancient's Saga. ADDS proceeds to kidnap multiple Heroes and people they deem capable, taking them to a makeshift base in Ancient Architect, informing the heroes of the Ancient robots all slowly reactivating however still in a docile state but they fear it wont be like that for long. Sending the heroes down into the underground and partially flooded city, highways overhead of the city with robots stomping around back and forth, some falling down into the electrified water. After searching helplessly for the cause, seeing sparks from a Overseeing glass control room, setting their sights on there. After awhile they find a log explaining the cities origins and what happened to the inhabitants, before it glitches out and is over written with a plan to takeover the city and use its forces to destroy the land above. Later followed by a Hologram of Darkjoke revealing himself and launching an attack of hostile robots onto them (Ranging from Small Ancient Pawn) which go down easily. The heroes platform throughout the facility to reach a empty hangar where they fight off some bigger Robots (Ancient Rook) and Airborne robots that fire down at them (Ancient Knight). Followed by Darkjoke attempting to drown them by opening the gates to a flooded hangar, causing the heroes need to escape down a hallway into the next hangar by the second hallway Darkjoke has activated some smaller Cylossis units which attempt to smash-up the bridge, the heroes getting away last minute. They use a flight of stairs to get highup and begin to rush their way to the control deck, overseeing swarms of Ancient Knights carrying massive Cylossis parts into an empty hangar. Once reaching the room they are forced to fight off a Dark puppet and multiple Ancient brawlers, shutting down the robots but not fast enough. Darkjokes intentions of building his own Cylossis which he can control being complete, where he tries to smash the control deck and then smashing out to the surface, our heroes make it into a hangar quick enough to jump into their own Cylossis and take to the surface where each member control the Cylossis and tackle with Darkjoke, all ending up with parts of Darkjokes Cylossis destroyed but the heroes taking 2x the damage. Right as all seemed lost Kleese uses an ancient weapon he'd been investigating prior to the event and the robots awakening and blasting a whole through both mechs. Destroying them and almost half of the Beach of Coconut isle, Darkjoke being arrested soon after he was pulled from the rubble and our heroes relaxing with a well deserved meal and minimum respect, most of it being kept under wraps.